Saturday, September 13, 2008

PAX 2008 is over, long live PAX!

Well it has taken me a while to catch up on things to blog again after PAX. Much is happening especially with a 3rd child on the way!!!

But back to PAX. Friday night of PAX I just enjoyed the show room mostly. My personal highlights were the Turbine booth, Stardock booth, Blizzard booth, and Nintendo Wii booth. I like seeing that Nintendo is making use of the balance board in future games coming out as Wii fit just doesn't seem to do enough on its own. Now if they'd only rush out an adapter for their wireless LAN on the wii because some of us don't like the security issues of wireless or need to unnecessarily upgrade our wired routers. Starcraft 2 impresses, hopefully it isn't a DRM let down like Spore was. At the same time Stardock made a showing of the Gamer's Bill of Rights. The battle is on and I fully expect Stardock to win it, put my money down on David rather than Goliath. Customers want to be treated like respected customers and not like criminals who are all suspect of being thieves.
Best PAX party award definitely goes to Turbine and LOTRO again this year and was supported by Stratics rather than IGN. Got to love a party with catering, games, and prizes! This year our whole family got awesome T-shirts and I won a "Razor" gaming mouse. The Mouse is actually spiffy and my ability to frag in CounterStrike is slightly improved! The girls as you can see fit into their shirts very appropriately.

I also got to try out the new character classes for Lord of the Rings Online expansion: The Mines of Moria. The Warden was an interesting character class, if you like a medium range Guardian with special solo conjunctions called Gambits then the Warden class will be for you. Myself, I was instantly hooked on the Runekeeper. This is a squishy caster class with nuking and healing, both of which are very powerful. Most people's reaction will be that it is overpowered and it would be if they could do both at once. Runekeepers have an interesting new dynamic where there is a slider based on what type of abilities you've been using. Are you tending towards greater attacks or trying to heal? As the slider moves towards damage or healing you get a boost to the effectiveness of the one you're using and a reduction in the ability to do the opposite. Also the slider being at a certain position is required for some of the more powerful abilities. So yes you can be an incredible nuking mage type if needed but you're healing abilities will be inferior to just using a potion, but if the encounter needs it you can be all healer. Very interesting gameplay and very tactical by the seat of your pants, I'm instantly hooked on it.

Saturday was Anima: Tactics tournament day and was disappointing in turnout. We didn't get the proper tables from PAX, Fantasy Flight didn't show up with terrain, and only 3 of us where there in an undecorated room to play. At least we had a healthy amount of interest in spectators. I also got to purchase the RPG book in advance at PAX along with a large character Konosuke who probably won't be in stores for another month yet. I sure hope next year the tournament scene is done a lot better.

VOR on sunday was also slow but got a lot of interested people looking at the battle Scott and I were having. Only two of us playing with paper terrain, but it was fun as always! With any luck if things keep up we'll be playing Vor 2.0 early next year. Next year PAX will hopefully be even more fun, I'm always looking forward to it!

1 comment:

shdwfriend said...

Nice! Looks like you had fun at Pax. I am working on painting all of the Vor armies, figure I have about 6 month to go before I am finished (slowed down by budget and schedule).

I believe that this answers your challenge from the Bioplazm board ;)