
Momiji has a lot of things going for her. She is a Prowler and gains a bonus to her seek roll to find other Prowlers which is key. It allows an automatic success with a Destiny card to reveal other Prowlers who aren't in cover (or using the Nue card). She has high speed and combined with the Covert Operations plot card can start stealthed that sometimes she can charge on the first turn and attack fragile enemy characters. While she isn't as lethal as some Prowlers that Azur alliance has, she is also more survivable and your opponent may have to dedicate a lot of resources to truly eliminating her as a threat to them. All this for one character who buys your main force time to pounce on an enemy force that isn't playing as aggressively as they would like.
Dark Chesire was a killer in my old team, but often died quickly himself. Nahimana isn't as lethal, but survives a lot better. Combined with Coral Ecstasy from Aoi she can recklessly charge into the enemy lines behaving as effectively as a second Konosuke.
The main strategy is to use Nahimana and Konosuke on either flank protecting Bael and Aoi. Dinah should stay in cover and add situational help (blind, ranged attacks, or devestate if a good chance arrives).
(Team layout from PAX game pictured to the right)
Org. Advantage: Supernatural Mastery
Dinah
Konosuke w/Supernatural Weapon
Nahimana w/Life Potion
Aoi Inukai
Momiji w/Covert Operations (Unassigned plot card) & Destiny
Bael w/Control Bound
300 points of characters with 30 Advantages Points.
It has taken work to get the proper screening tactics and timing of abilities down but I've found this to be a very devestating all comers team so far.
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