Friday, August 21, 2009

Back briefly

Well the ocean was fun... and a lot of work with 3 kids. The kids are stressing me out these days, but we're all cooped up at home together going nuts. Hopefully I can leave the unemployment rolls soon in a good way and life returns to sanity.

Though when I got back I learned that PAX 3 day passes had sold out before I got a chance to buy one!!!! ahhhh!! Anyone got one they're not using?

Post GenCon and pre-Pax gaming news seems to be rather slow. Doesn't seem like much in the way of big announcements came out of Gencon. Did I miss something?

Also, the head (outgoing? they're being absorbed into Square-Enix) of Eidos is an idiot. He hates the whole second-hand games market. Does he prefer people just pirate his games if they don't want to pay full retail price? Look, the reason people sell games is because of these:

1) they didn't like it - it sucked.
2) There wasn't enough game there - they played it out thoroughly in a short amount of time
3) Post release support for the game was lacking

People BUY games, they DON'T RENT GAMES. Ask the "U.S." (no, not Toyota and the companies which make their cars actually in the U.S.) auto companies, they don't like used cars either but there are benefits to it. Why do people trade in cars at auto dealers? the same reason people sell USED games... to buy new ones. When you're a game producer complaining about used games... it is because people are selling your game for one of the above reasons and buying new someone elses game.

The solution is simple MAKE QUALITY GAMES. Pick one of the above three reasons for game sales (problems for some designers) and work on it till people don't sell your games any more. So that instead they sell your competitors' games in order to buy yours.

Maybe notice that you'll never see a Stardock game for resale, but plenty of people ditching bad Eidos games to buy them. Stardock are the ones who introduced The Gamer's Bill of Rights pictured to the right. They're also one of the companies with top selling games who never use any DRM on their games. How can they do it? They're games are great, replayability is high, and you'd never pirate their games because you wouldn't get the wonderful post retail support Stardock offers.

It is why Elemental is the only MUST BUY game of the year.

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