Monday, April 5, 2010

Anima Eclipsed... Black Sun Rising

"AGAIN? Blogging again?" Yes, despite my wife's protests I'm back due to the email messages I keep getting. It appears people don't want me to wait till the end of the week to talk about Black Sun again. So based off the first 3 undead units and the first two mystics here is my initial proposed strategy for Black Sun:

(Pictured at left is the alternate body for the Type-005 which will be sold individually in blister)








I don't understand exactly how the control mechanic works for undead with Black Sun so this is a big caveat in any strategies... it all may change with the Black Sun starter rules. I do know that not having enough Guidance will cause you to lose control of your undead. We just don't know the mechanics for it yet.

So lets work from there. Styx is kept under control as long as you have Promethea and both of these models are a good idea. Promethea, Styx, and Arkham will be your first 100 points toward a 300 point army. Type 005s make up the grunts and having a Commander model makes them controllable. So how about one Commander upgrade and 2 Assault Model upgrades for 80 points bringing us to 180 points total with 6 models. Then we get to the big beat sticks, Raziels....










At 300 points you can take 2 Raziels, huge monsters that are as big as Konosuke. I would recommend giving one the Indestructible and Spectral Body upgrades so it can be a massive tank for your force. In some ways being intangible randomly every other turn is better than being always intangible. Your opponent will be tempted to try an attack it when it is vulnerable and then be stuck in melee with it when he can't harm it. Then try to get Arkham on his target and crit away, stuff without high enough resistance will die fast. The other upgrade option is just mean, take Dual Raxxors and Retractable Fingers Claws. This gives you a 12 inch ranged attack to target anything vulnerable on the other team you can get close enough to. Or use your 005s to engage any shielders and have a shot at them. If they can't resist effect 15, then when hit with the Retractable finger claws they get pulled into melee. Suddenly being support in the back line is no longer safe! On the following turn you will hopefully be able to follow-up with a basic attack and a finisher claw.

So at 300 points you'll have 8 models and a very intimidating mix of beat sticks and debuffing dark mystics. The only weakness I strongly recommend watching out for is AP drainers. Most of your models have 2 AP regen and so you'll have to conserve your action points for when they'll really pay off.

So what do you think? Please leave a comment.

Also lets have a contest. If you're the first one to read this, feel free to post the statistics for Raziel on the Edge Anima forums and let me know that you found it here. ;) Enjoy!

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